Our Courses


This 45-day AutoCAD® Level 1: Essentials class is designed for those using AutoCAD® or AutoCAD LT® with a Windows operating system. The objective of AutoCAD Level 1: Essentials is to enable students to create a basic 2D & 3 D drawing in the AutoCAD software.

Course Contents

Chapter 1: Getting Started with AutoCAD
1.1 Starting the Software
1.2 User Interface
1.3 Working with Commands
1.4 Cartesian Workspace
1.5 Opening an Existing Drawing File
1.6 Viewing Your Drawing
1.7 Saving Your Work

Chapter 2: Basic Drawing and Editing Commands
2.1 Drawing Lines
2.2 Erasing Objects
2.3 Drawing Vertical and Horizontal Lines
2.4 Drawing Rectangles
2.5 Drawing Circles
2.6 Undo and Redo Actions

Chapter 3: Projects: Creating a Simple Drawing
3.1 Create a Simple Drawing
3.2 Create Simple Shapes

Chapter 4: Drawing Precision in AutoCAD
4.1 Using Running Object Snaps
4.2 Using Object Snap Overrides
4.3 Polar Tracking at Angles
4.4 Object Snap Tracking
4.5 (Optional) Drawing with Snap and Grid

Chapter 5: Making Changes in Your Drawing
5.1 Selecting Objects for Editing
5.2 Moving Objects
5.3 Copying
5.4 Rotating Objects
5.5 Scaling Objects
5.6 Mirroring Objects
5.7 Editing with Grips

Chapter 6: Projects: Making Your Drawings More Precise
6.1 Schematic Project: Electronics Diagram
6.2 Architectural Project: Landscape
6.3 Mechanical Project: Using Polar and Tracking
6.4 Mechanical Project: Surge Protector
6.5 Mechanical Project: Satellite

Chapter 7: Organizing Your Drawing with Layers
7.1 Creating New Drawings With Templates
7.2 What are Layers?
7.3 Layer States
7.4 Changing an Object’s Layer

Chapter 8: Advanced Object Types
8.1 Drawing Arcs
8.2 Drawing Polylines
8.3 Editing Polylines
8.4 Drawing Polygons
8.5 Drawing Ellipses

Chapter 9: Analyzing Model and Object Properties
9.1 Working with Object Properties
9.2 Measuring Objects

Chapter 10: Projects: Drawing Organization and Information
10.1 Architectural Project
10.2 Mechanical Project
10.3 Civil Project

Chapter 11: Advanced Editing Commands
11.1 Trimming and Extending Objects
11.2 Stretching Objects
11.3 Creating Fillets and Chamfers
11.4 Offsetting Objects
11.5 Creating Arrays of Objects

Chapter 12: Inserting Blocks
12.1 What are Blocks?
12.2 Working with Dynamic Blocks
12.3 Inserting Blocks
12.4 Inserting Blocks using the Tool Palettes
12.5 Inserting Blocks using the DesignCenter

Chapter 13: Projects: Creating More Complex Objects
13.1 Mechanical Project 1: Plate
13.2 Mechanical Project 2: Gasket
13.3 Mechanical Project 3: Plate
13.4 Mechanical Project 4: Rocker Arm
13.5 Architectural Project 1: Floor Plan
13.6 Architectural Project 2: Floor Plan
13.7 Civil Project: Parking Lot

Chapter 14: Setting Up a Layout
14.1 Working in Layouts
14.2 Creating Layouts
14.3 Creating Layout Viewports
14.4 Guidelines for Layouts

Chapter 15: Printing Your Drawing
15.1 Printing Concepts
15.2 Printing Layouts
15.3 Print and Plot Settings

Chapter 16: Projects: Preparing to Print
16.1 Mechanical Project
16.2 Architectural Project

Chapter 17:
17.1 Working with Annotations
17.2 Adding Text in a Drawing
17.3 Modifying Multiline Text
17.4 Formatting Multiline Text
17.5 Adding Notes with Leaders to Your Drawing
17.6 Creating Tables
17.7 Modifying Tables

Chapter 18: Hatching
18.1 Hatching
18.2 Editing Hatches

Chapter 19: Adding Dimensions
19.1 Dimensioning Concepts
19.2 Adding Linear Dimensions
19.3 Adding Radial and Angular Dimensions
19.4 Editing Dimensions

Chapter 20: Projects: Annotating Your Drawing
20.1 Mechanical Project
20.2 Architectural Project 1
20.3 Architectural Project 2
20.4 Civil Project

3D Modeling

Chapter 1: 3D Foundations
1.1 Why Use 3D?
Types of 3D Models
1.2 Introduction to the 3D Modeling Workspace
3D Ribbon Panels
1.3 Basic 3D Viewing Tools
Preset 3D Views
Orbiting in 3D
Using Visual Styles
1.4 3D Navigation Tools
Practice 1a 3D Navigation Tools
1.5 Introduction to the User Coordinate System (UCS)
Dynamic UCS
Practice 1b Introduction to the User Coordinate System
Chapter Review

Chapter 2: Simple Solids
2.1 Working with Solid Primitives
Drawing Solid Primitives
Editing Solid Primitives
2.2 Solid Primitive Types
Creating Boxes and Wedges
Creating Pyramids
Creating Cylinders and Cones
Creating Spheres and Tori
Creating Wall-like Solids with Polysolid
Practice 2a Working with Solid Primitives - Architectural
Practice 2b Working with Solid Primitives - Mechanical
2.3 Working with Composite Solids
Creating Composite Solids
Modifying Composite Solids
Practice 2c Working with Composite Solids
Practice 2d Mechanical Project - Machine Part
Practice 2e Architectural Project - Facade Puzzle
2.4 Working with Mesh Models
Creating Mesh Primitives
Creating Mesh Models from Objects
Editing Mesh Models
Convert From Mesh Models
Practice 2f Mesh Model
Chapter Review

Chapter 3: Working with the User Coordinate System
3.1 UCS Basics
UCS Icon
Moving the UCS Origin
Moving the UCS to a Face
Moving the UCS Using 3 Points
Practice 3a Using the UCS
3.2 UCS X, Y, and Z Commands
Practice 3b X, Y, and Z Commands
3.3 UCS Multi-functional Grips
3.4 Saving a UCS by NamePractice 3c Working with Named UCSs
Chapter Review

Chapter 4: Creating Solids & Surfaces from 2D Objects
4.1 Complex 3D Geometry
Creating Surfaces and Solids
4.2 Extruded Solids and Surfaces
Modifying Extrusions
Practice 4a Creating an Extruded Solid
Practice 4b Extruding Along a Path
4.3 Swept Solids and Surfaces
Modifying Sweeps
3D Paths
Practice 4c Creating a Swept Solid
Practice 4d Sweeping Along a Helix
Practice 4e Sweeping Along a 3D Polyline
4.4 Revolved Solids and Surfaces
Modifying Revolves
Practice 4f Creating Revolved Solids
4.5 Lofted Solids and Surfaces
Modifying Lofts
Practice 4g Creating a Lofted Solid
Practice 4h Basic Solid and Surface Editing
4.6 NURBS Surfaces
Creating NURBS Surfaces
Edit NURBS Surfaces
Practice 4i Create and Edit a NURBS Surface
Chapter Review

Chapter 5: Modifying in 3D Space
5.1 3D Gizmo Tools
Practice 5a 3D Gizmo Tools
5.2 Aligning Objects in 3D Space
Align Command
3D Align Command
Practice 5b Aligning Objects in 3D
5.3 3D Modify Commands
3D Move and 3D Rotate
3D Scale
Mirroring Objects in 3D
Arraying Objects in 3D
Practice 5c Working with 3D Modify Commands
Practice 5d Architectural Project - Gallery
Chapter Review

Chapter 6: Advanced Solid Editing
6.1 Editing Components of Solids
Editing Faces
Editing Edges
Editing Vertices
Modification Options
Practice 6a Editing Components of Solids
6.2 Editing Faces of Solids
Extruding Faces
Offsetting Faces and Edges
Moving Faces
Rotating Faces
Tapering Faces
Removing Faces
Copying Faces
Practice 6b Editing Faces of Solids
6.3 Fillets and Chamfers on Solids
Practice 6c Fillets and Chamfers on Solids
Practice 6d Mechanical Project: Bracket
Chapter Review

Chapter 7: Additional Editing Tools
7.1 Creating a Shell
Practice 7a Creating a Shell
7.2 Imprinting Edges of Solids
Practice 7b Imprinting Edges on a Solid
7.3 Slicing a Solid along a Plane
Practice 7c Slicing a Solid
7.4 Interference Checking
Practice 7d Interference Checking
7.5 Converting Objects to Surfaces
Creating Planar Surfaces from 2D Objects
Converting 2D Objects to Surfaces
Converting Solids to Surfaces
7.6 Converting Objects to Solids
Converting 2D Objects to Solids
Converting Surfaces to Solids
Converting Solids or Surfaces to Wireframe
Practice 7e Converting Objects to Surfaces and Solids
Practice 7f Mechanical Project - Connector
Chapter Review

Chapter 10: Visualization
10.1 Creating Visual Styles
Visual Style Settings
Practice 10a Creating Visual Styles
10.2 Working with Materials
Using the Materials Browser
Adding Materials
Attaching Materials by Layer
Material Editor
Texture Editor
Practice 10b Working with Materials

Chapter 11: Working Drawings from 3D Models
11.1 Creating Multiple Viewports
Practice 11a Creating Multiple Viewports
11.2 2D Views from 3D Solids
Creating Hidden Line Views
Creating Profiles from Solids
Practice 11b 2D Views from 3D Solids
Adding Projected Views
Editing Drawing Views
Practice 11e Creating Automatic Model Documentation
11.6 3D Printing
3D Print Service
Practice 11f Send a 3D Model to Print
Chapter Review

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